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	<title>Amber Lynn Ebeling Bartosh</title>
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	<description>MediaScapes 2010 ID Research Blog</description>
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		<title>Amber Lynn Ebeling Bartosh</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com</link>
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		<title>FINAL &#8211; DIALOGUE</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/04/28/final-dialogue/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/04/28/final-dialogue/#comments</comments>
		<pubDate>Wed, 28 Apr 2010 19:16:36 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
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		<description><![CDATA[Our final project was not as &#8220;pretty&#8221; as it might have been, but we successfully managed to tie together sound and form. Here&#8217;s our project statement and some images: Dialogue The project attempts to stimulate and heighten our perceptual sensibility of spatial qualities through interplay of objects and sound within a designated environment. We gather [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=339&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[
<a href='http://mediascapes2010amberbartosh.wordpress.com/2010/04/28/final-dialogue/line_drawings/' title='line_drawings'><img width="150" height="135" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/04/line_drawings.jpg?w=150&#038;h=135" class="attachment-thumbnail" alt="line_drawings" title="line_drawings" /></a>
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<p>Our final project was not as &#8220;pretty&#8221; as it might have been, but we successfully managed to tie together sound and form.</p>
<p>Here&#8217;s our project statement and some images:</p>
<p><strong>Dialogue</strong></p>
<p>The project attempts to stimulate and heighten our perceptual  sensibility of spatial qualities through interplay of objects and sound within a  designated environment.</p>
<p>We gather the quantified sound data of one environment  representing its spatial information, which is embodied as an object in a second  environment. The character of the quantified sound data determines the scale,  density and shape of the object. Then we extract from it the sound data of our  most noticeable everyday life, human footsteps and human vocal, to trigger the  choreographing process of a sound piece from different sound layers of our daily  live. There are three sound layers simulating events, movement and space in the  piece. The spatial information of this piece is then embodied as a second  object.  It is in the second environment where people experience  the different spatial quality from the sound piece; the differentiated affect  and interplaying relationship of the two objects.</p>
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		<title>Midterm_Thesis Prep</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/03/08/midterm_thesis-prep/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/03/08/midterm_thesis-prep/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 05:14:22 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=335</guid>
		<description><![CDATA[amber_bartosh_thesis_prep When the building façade was flattened  by the advent of modernism into a extremely thin typically blank surface, the communicative face of the building (eyes, mouth, etc) was replaced by a generic sameness that likened the building into a mute tattooed body part. By re-uniting contemporary form (depth) and ornament (drawing, pattern, texture, &#38; [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=335&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/03/amber_bartosh_thesis_prep.pdf">amber_bartosh_thesis_prep</a></p>
<p><strong><span style="color:#99cc00;">When the building façade was flattened  by the advent of modernism into a extremely thin typically blank surface, the communicative face of the building (eyes, mouth, etc) was replaced by a generic sameness that likened the building into a mute tattooed body part. </span></strong></p>
<p><span style="color:#99cc00;"><strong>By re-uniting contemporary form (depth) and ornament (drawing, pattern, texture, &amp; imagery) this thesis will attempt to regain the complex and communicative “face”  of architecture without losing the technological advances of the last 50 years.</strong></span></p>
<p>Notes from the reviewers:</p>
<p>Peter Macapia:  felt like the opening references to Deleuze and the face of Architecture would have led to a more complex and refined research project, and that there is an inherent semiotic nature to this idea that cannot be ignored.</p>
<p>Peter Testa: The thesis relates back to a humanistic idea of architecture which has been heavily criticized.  Proposed the idea of exploring the communicative ability of architecture beyond the ocular sense.  Challenged my simplification of modernism as guilty of flattening the face of architecture.</p>
<p>Coy Howard: Problematic elements which I’ll need to clarify and address: a) the difference between looking at and looking in, b) symmetry vs. asymmetry, c) the difference between providing for a street facade vs. a site facade.  Also referenced the tripartide division of classical architecture (it’s more than a face, there’s a body and a base as well), the depth both vertically and horizontally of classical facades verses the scalelessness of modern facades.  Surprised that I didn’t mention Rowe &amp; Slutzky’s Transparency essays.  Suggested some consideration of the difference between the sublime &amp; the beautiful – the beautiful being something controllable and of which possession might be desired, the sublime being something larger, uncontrollable, and therefore incapable of being possessed.</p>
<p>Elena Manferdini: Questioned what methodology I might use to recreate depth in the façade and connect back to the soul of Architecture?  How might the openings etc. which used to denote the face change in the context of the current technological advances in architecture that have made the thinning of the façade possible?  Proposes that it won’t be windows and ornament in the way that they’ve been used in the past.</p>
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		<title>Crocheted Membrane</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/26/crocheted-membrane/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/02/26/crocheted-membrane/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 00:52:01 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=322</guid>
		<description><![CDATA[Looking for inspiration for how to design the micro/macro connection between  the particle component and overall surface (think skin cell = macro, skin and all it&#8217;s potential variations = macro), I remembered this project from Sonja Baumel which attempts to use the environmental conditions to inform the performance and aesthetic of fashion.  Note that the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=322&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/sonja_baumel_crocheted_membrane.jpg"><img class="alignleft size-full wp-image-323" title="Sonja_Baumel_Crocheted_Membrane" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/sonja_baumel_crocheted_membrane.jpg?w=550&#038;h=409" alt="" width="550" height="409" /></a></p>
<p>Looking for inspiration for how to design the micro/macro connection between  the particle component and overall surface (think skin cell = macro, skin and all it&#8217;s potential variations = macro), I remembered this project from Sonja Baumel which attempts to use the environmental conditions to inform the performance and aesthetic of fashion.  Note that the extremities, likely to be the coldest, have the densest weave, and as the sleeve progresses up, warmer portions of the body receive less coverage.</p>
<p>While a part of me is intrigued by the application of the stitch as the particle, a larger part of me thinks that this should just be a spring board to the next idea, but I don&#8217;t have an answer for what the next thing is yet.</p>
<p>For more information about the Crocheted Membrane project, visit <a href="http://www.sonjabaeumel.at/index.php?content=cm" target="_blank">Sonja Baumel&#8217;s site</a>.</p>
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		<title>Surface_Memory_Network (Midterm)</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/26/surface_memory_network-midterm/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/02/26/surface_memory_network-midterm/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 00:27:04 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[SCI-Arc MediaScapes]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[midterm]]></category>
		<category><![CDATA[network]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=311</guid>
		<description><![CDATA[Consider an ancient marble staircase worn over time by the incremental impact of footsteps until the surface of the stair itself is grooved.  The stair is a physical representation of a type of memory – a record and a product of its own history. We are interested in this process of memory and how it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=311&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Consider an ancient marble staircase worn over time by the incremental impact of footsteps until the surface of the stair itself is grooved.  The stair is a physical representation of a type of memory – a record and a product of its own history.</p>
<p>We are interested in this process of memory and how it might affect and inform surfaces.  And transversely, we are interested in how that affected surface then informs new memories and changes perception.  The network of interchange between them is both tangible, like the mark in stone, and ethereal, like the idea of the past.</p>
<p>In order to further illustrate this relationship, we propose to explore architecturally the relevance of memory and the network that exists in the interchange between the two by taking advantage of perceived projected boundaries in addition to the physical boundaries that inform our understanding of space.  We will record the network between memory and the understanding of space and document its influence.</p>
<p>Click here for more information about the technical aspects of the project&#8230;<a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/diagrams_midterm.pdf">diagrams_midterm</a></p>
<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/conceptual-thought.jpg"><img class="alignleft size-full wp-image-312" title="conceptual thought" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/conceptual-thought.jpg?w=600&#038;h=392" alt="" width="600" height="392" /></a></p>
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			<media:title type="html">conceptual thought</media:title>
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		<title>Surface Terrain</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/22/surface-terrain/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/02/22/surface-terrain/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 23:51:05 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA["john Klima"]]></category>
		<category><![CDATA[surface]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=292</guid>
		<description><![CDATA[MORE examples of ways that our virtual surface can be actualized&#8230; Terrain 2003, John Klima (click on link for video)<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=292&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>MORE examples of ways that our virtual surface can be actualized&#8230;</p>
<p><a href="http://www.cityarts.com/terrain/index.html" target="_blank">Terrain 2003, John Klima</a></p>
<p>(click on link for video)</p>
<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003a.jpg"><img class="alignleft size-medium wp-image-293" title="Klima_Terrain_2003A" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003a.jpg?w=300&#038;h=221" alt="" width="300" height="221" /></a></p>
<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003b1.jpg"><img class="alignleft size-medium wp-image-297" title="Klima_Terrain_2003B" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003b1.jpg?w=300&#038;h=201" alt="" width="300" height="201" /></a><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003c1.jpg"></a></p>
<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003c1.jpg"><img class="alignleft size-medium  wp-image-298" title="Klima_Terrain_2003C" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003c1.jpg?w=300&#038;h=194" alt="" width="300" height="194" /></a></p>
<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003d2.jpg"><img class="alignleft size-medium wp-image-300" title="Klima_Terrain_2003D" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003d2.jpg?w=300&#038;h=200" alt="" width="300" height="200" /></a></p>
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			<media:title type="html">Klima_Terrain_2003A</media:title>
		</media:content>

		<media:content url="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003b1.jpg?w=300" medium="image">
			<media:title type="html">Klima_Terrain_2003B</media:title>
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			<media:title type="html">Klima_Terrain_2003C</media:title>
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		<media:content url="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/klima_terrain_2003d2.jpg?w=300" medium="image">
			<media:title type="html">Klima_Terrain_2003D</media:title>
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		<title>Virtual Surface</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/17/virtual-surface/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/02/17/virtual-surface/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 18:32:43 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Inspiration]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=279</guid>
		<description><![CDATA[On a quest to find ways in which virtual surfaces have been represented and materialized&#8230; This is environmental in nature, but I particularly like the wispy bits at the very end. (A special thanks to Sebastian for sending this link.  Anyone else have a suggestion? ) AntiVJ &#8211; Principles of Geometry<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=279&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 610px"><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/principles_of_geometry.jpg"><img class="size-full wp-image-280" title="Principles_of_Geometry" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/principles_of_geometry.jpg?w=600&#038;h=336" alt="" width="600" height="336" /></a><p class="wp-caption-text">Principles of Geometry, AntiVJ</p></div>
<div class="wp-caption alignleft" style="width: 609px"><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/principles_of_geometry_antivj1.jpg"><img class="size-full&lt;br /&gt; wp-image-282" title="Principles_of_Geometry_AntiVJ" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/principles_of_geometry_antivj1.jpg?w=599&#038;h=333" alt="" width="599" height="333" /></a><p class="wp-caption-text">&quot;Wispy Bits at the End&quot;</p></div>
<p>On a quest to find ways in which virtual surfaces have been represented and materialized&#8230;</p>
<p>This is environmental in nature, but I particularly like the wispy bits at the very end.</p>
<p>(A special thanks to Sebastian for sending this link.  Anyone else have a suggestion? )</p>
<p><a href="http://blog.antivj.com/2009/principles-of-geometry-antivj-a-stereoscopic-show/" target="_blank">AntiVJ &#8211; Principles of Geometry</a></p>
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			<media:title type="html">Principles_of_Geometry</media:title>
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			<media:title type="html">Principles_of_Geometry_AntiVJ</media:title>
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		<title>Project Synopsis</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/15/project-synopsis/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/02/15/project-synopsis/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 20:23:12 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=272</guid>
		<description><![CDATA[Via parallel projected environments, A &#38; A’, we’d like to register and re-inform activity within the real world.  People within the physical environment will activate an energy network through sound and motion.  This energy will affect variable surface characteristics (tension, scale, color, etc.) within the environments and ultimately result in a sound output back into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=272&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Via parallel projected environments, A &amp; A’, we’d like to register and re-inform activity within the real world.  People within the physical environment will activate an energy network through sound and motion.  This energy will affect variable surface characteristics (tension, scale, color, etc.) within the environments and ultimately result in a sound output back into the space.  By incorporating the ideas of delay, fading, and repetition we aim to simulate the metabolic factors of people&#8217;s mind state, perception and memory as they exist in the networked energy between the physical room, virtual environment A, and the analogous virtual environment A’.</p>
<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/troudever.jpg"><img class="alignleft size-full wp-image-277" title="troudever" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/troudever.jpg?w=345&#038;h=296" alt="" width="345" height="296" /></a></p>
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			<media:title type="html">mediascapes2010amberbartosh</media:title>
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			<media:title type="html">troudever</media:title>
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		<title>Avatar</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/15/avatar/</link>
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		<pubDate>Mon, 15 Feb 2010 17:25:35 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Film Critique]]></category>
		<category><![CDATA[SCI-Arc MediaScapes]]></category>

		<guid isPermaLink="false">http://mediascapes2010amberbartosh.wordpress.com/?p=259</guid>
		<description><![CDATA[2 points of “critique” here: FORESIGHT: If for no other reason, this movie deserves its acclaim for the foresight it took to make it happen now &#8211;  dreaming of the potential and striving towards the impossible long before the technology was available. We shot this movie as if we were looking out a window into [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=259&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/avatar21.jpg"><img class="aligncenter size-medium wp-image-263" title="Avatar2" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/avatar21.jpg?w=300&#038;h=167" alt="Scene from Avatar" width="300" height="167" /></a></p>
<p>2 points of “critique” here:</p>
<p>FORESIGHT:</p>
<p>If for no other reason, this movie deserves its acclaim for the foresight it took to make it happen now &#8211;  dreaming of the potential and striving towards the impossible long before the technology was available.</p>
<p>We shot this movie as if we were looking out a <a href="http://www.youtube.com/watch?v=xq_nRfoBSm0" target="_blank">window into the world</a>.” – Richard Baneham, Avatar Animation Supervisor</p>
<p>and a little <a href="http://www.youtube.com/watch?v=fZmJ8A1Wl6U&amp;feature=related" target="_blank">technical info…</a></p>
<p>SURFACE:</p>
<p>From a purely personal interest perspective, this movie completely transforms our notion of “surface.”   First, because the surface of the film itself is no longer trapped on the screen.  And second, because the surfaces we’re seeing on the mythical world of Pandora are also novel.  Everything feels familiar but just slightly less mundane – little sparkles of magic &#8211; on the skin, in the whoosh of a plant closing in on itself, and floating in the air.</p>
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		<title>sound is “touch, at a distance”.</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/10/sound-is-%e2%80%9ctouch-at-a-distance%e2%80%9d/</link>
		<comments>http://mediascapes2010amberbartosh.wordpress.com/2010/02/10/sound-is-%e2%80%9ctouch-at-a-distance%e2%80%9d/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 21:37:43 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Inspiration]]></category>

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		<description><![CDATA[I like the idea of sound being tactile. Solar rework from flight404 on Vimeo. I have been working on a real-time version of the Solar piece from a couple years ago. Since it is going to be responding to people&#8217;s voices and ambient noise instead of music, I started listening to podcasts while I was [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=239&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I like the idea of sound being tactile.</p>
<p><a href="http://vimeo.com/7578615">Solar rework</a> from <a href="http://vimeo.com/flight404">flight404</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>I have been working on a real-time version of the Solar piece from a couple years ago. Since it is going to be responding to people&#8217;s voices and ambient noise instead of music, I started listening to podcasts while I was developing it. I made this video to commemorate my new found love for WNYC&#8217;s RadioLab podcast. Thanks to Branden Hall and Bill Lindmeier for introducing me to it.</p>
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		<title>Woody Vasulka</title>
		<link>http://mediascapes2010amberbartosh.wordpress.com/2010/02/08/woody-vasulka/</link>
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		<pubDate>Mon, 08 Feb 2010 12:55:50 +0000</pubDate>
		<dc:creator>mediascapes2010amberbartosh</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Table3 &#8211; Friendly Fire, Woody Vasulka, early 90s I&#8217;m avidly and desperately looking for &#8220;successful&#8221;  intersections between virtual and real space. During the course of this research, I&#8217;ve found the work of Woody Vasulka.  And though I find the work frustratingly difficult to get into via photographs and textual descriptions, I have come to agree [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=mediascapes2010amberbartosh.wordpress.com&amp;blog=11511462&amp;post=222&amp;subd=mediascapes2010amberbartosh&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<dt><a href="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/vasulka_table-3.jpg"><img title="Vasulka_Table 3" src="http://mediascapes2010amberbartosh.files.wordpress.com/2010/02/vasulka_table-3.jpg?w=600&#038;h=431" alt="" width="600" height="431" /></a>Table3 &#8211; Friendly Fire, Woody Vasulka, early 90s</dt>
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<p>I&#8217;m avidly and desperately looking for &#8220;successful&#8221;  intersections  between virtual and real space.</p>
<p>During the course of this research, I&#8217;ve found the work of Woody  Vasulka.  And though I find the work frustratingly difficult to get into  via photographs and textual descriptions, I have come to agree with the  writings of Dennis Dollens, who insists that though Vasulka, the  artist, may have not intended for them to be architectural, &#8220;I see them  as architecture because the extend architecture&#8217;s traditional boundaries  the same way game space does.  I think that architecture should take a  lead from Vasulka and should see how the Tables shape real space, how  they sculpt vision, and how they can serve as landmarks or guides to the  bridge between art, architecture, video games, and digital worlds.&#8221;</p>
<p>A mix of human interaction, sound, stored and live digital imagery &#8211;  the tables are an experiment in creating a new topology.</p>
<p><a href="http://www.vasulka.org/Woody/Brotherhood/PDFs/Cat_Brotherhood_T3.pdf" target="_blank">Table3 &#8211; Friendly Fire</a></p>
<p><a href="http://www.vasulka.org/archive/4-30c/TheMag(5146).rtf" target="_blank">The Brotherhood</a></p>
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